Choosing your class
The 4 classes, the style of each one and their starting attributes.
Updated on Oct 3, 2026
The 4 classes
| Class | Style |
|---|---|
| TransKnight | Melee warrior. Takes a lot of damage, has area attacks around itself and defense buffs. |
| Foema | Mage. Ranged magic damage, healing, party buffs and party teleport. |
| BeastMaster | Summons beasts to fight alongside and transforms (Werewolf, Bear-Man, Astaroth, Titan, Eden). Strong in magic. |
| Huntress | Agile hunter. High criticals, fast attacks, invisibility and the Alchemy Jewels. |
Starting attributes
| Class | STR | INT | DEX | CON | HP | MP |
|---|---|---|---|---|---|---|
| TransKnight | 8 | 4 | 7 | 6 | 80 | 45 |
| Foema | 5 | 8 | 5 | 5 | 60 | 65 |
| BeastMaster | 6 | 6 | 9 | 5 | 70 | 55 |
| Huntress | 8 | 9 | 13 | 6 | 75 | 60 |
Each point of CON gives +2 HP and each point of INT gives +2 MP, in any class. (In the game the attributes show as FOR, INT, DES and CON.)
Class bonus by evolution
| Evolution | TransKnight | Foema | BeastMaster | Huntress |
|---|---|---|---|---|
| Mortal | damage −3%, magic −5% | damage +5% | damage −15%, magic −5% | damage +10% |
| Arch | magic −10% | damage +10% | magic −10% | damage +20% |
| Celestial and above | damage +10%, defense +10% | damage +15% | damage +10% | damage −5%, HP −5% |
TipThere is no wrong choice. The BeastMaster has less physical damage because its strength is in magic and summons.
See also
TransKnight skills
The 24 TransKnight skills, with MP, cooldown and effect.
Foema skills
The Foema skills, with MP, cooldown and effect.
BeastMaster skills
The BeastMaster's spells, summons and transformations.
Huntress skills
Criticals, invisibility, Alchemy and the Huntress skills.
Attributes and point reset
What STR, INT, DEX and CON do and how to redistribute your points.
